I'll admit to a certain amount of ignorance on this subject, (Checkout this article from an expert) but it appears to me that Role Playing games (RPGs) represent a fast paced, original and easily accessible form of fan fiction. Getting a group of writers to collaborate on a story is like herding cats! Not impossible but a work of diplomacy to edit because of the individuality of the writers. RPGs turn writing into a game, complete with rules, that everyone contributes to readily. They can be very fast-paced as the writers bounce ideas off each other. They can be original in that often the storyline will take unexpected turns as one writer will write in a plot twist in reply to an idea contributed by someone else. Not only this but they can be accessible for people who are intimidated by the idea of creating a story of their own: they can embellish the work of others and get friendly feedback from the group. Since it is meant to be fun no one is pushing them to watch their spelling and grammar or any of the other technical standards that editors ask for in submissions that are for outside readers.
Perhaps that is the secret. They don't seem to be meant as a deep-and-meaningful fiction nor written with others in mind. They're just meant to be fun, to tell a story that you feel involved in.
So how is that a problem? Well, what do you do with them when they reach a conclusion?
To me they represent a vast untapped resource that could be the the genesis of characters and storylines that could be developed further. Some of the Star Trek fan films, ST: Intrepid and Tales of the Seventh Fleet for example, have gone through into production have drawn on their early experience in RPGs. They can be made into short stories or even scripts ... or even more ...
Star Trek: Excelsior is the latest audio drama to hit the internet and in their own words are "notable for being the first-ever Trek production of any sort to be based, rather tightly, on the adventures of a roleplaying game/simm run out of Bravo Fleet. It’s certainly an experiment, but we’re confident that, with some patience and an appreciation for long-form Star Trek storytelling."
This looks like an interesting experiment in translating an RPG into a more polished production although I might point out that both ST: Defiant and the recently deceased ST: The Section 31 Files have a common ancestry in a text-based story list which split from an earlier TrekChatter list in the fall of 1995 as recounted by Judah Frieze in the first "Behind the Scenes" podcast from Darker Projects.
I've listened to Excelsior (not to be confused with the Excelsior of ST: Hidden Frontier) and I think they have a pretty good thing going. The dialogue is realistic and unforced, the delivery is individual and the plot is ... well, still being set up but that is to be expected in a character driven plot.
I look forward to hearing more from this "not-the-usual-suspects" production!
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In other news ...
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